| _AC3DTextureToGL(const string &strPath, const AC3D::AC3DObject *const pObject, map< string, GLuint > &mapTexture) (defined in ModelLoader) | ModelLoader | [private, static] |
| _AC3DVertexToGL(const string &strPath, const vector< AC3D::AC3DMaterial > &vMaterial, const AC3D::AC3DObject *const pObject, const bool bProcessTranslucent=false) (defined in ModelLoader) | ModelLoader | [private, static] |
| GetNormal(Vertex &vO, Vertex &vA, Vertex &vB) | ModelLoader | [static] |
| Load(const string &rcsFileName) | ModelLoader | [static] |
| LoadAC3D(const string &rcsFileName) | ModelLoader | [static] |
| LoadOCM(const string &rcsFileName) | ModelLoader | [static] |